Three.js Development
We build performant 3D and WebGL experiences for the web using Three.js — product visualizations, interactive hero visuals, and data-driven 3D scenes — kept lightweight and lazy-loaded so they never come at the cost of your site's core performance.
Start a projectCommon problems
- 3D visuals ship as heavy, blocking bundles that hurt Core Web Vitals.
- Generic 3D template scenes don't reflect the actual product or brand.
- WebGL scenes aren't gated behind device-capability or reduced-motion checks, degrading the experience on low-power devices.
- 3D features ship without a fallback, leaving a blank section if anything fails to load.
What you get
- Lazy-loaded 3D scenes that never block your Largest Contentful Paint.
- Custom scenes built around your actual product or brand, not a stock template.
- Device-capability and reduced-motion checks built in by default.
- A real static fallback under every 3D visual, not a blank loading state.
Capabilities
What our three.js development work covers
Technology
Stack we build with
Three.jsWebGLTypeScriptNext.js (dynamic imports)
Project types
- Interactive product visualizations
- 3D hero visuals for marketing sites
- Data-driven 3D dashboards
- WebGL performance audits on existing 3D scenes
Deliverables
- Lazy-loaded 3D scene component
- Device-capability and reduced-motion gating logic
- Static fallback for unsupported devices
- Performance report on frame rate and bundle impact
Related
Related services
FAQ
Frequently asked questions
Ready to talk about three.js development?
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